// Fill out your copyright notice in the Description page of Project Settings.

#include "Isalong2.h"
#include "BuildingCustomLogicBase.h"




void UBuildingCustomLogicBase::Init(AWeaponBuildingBase* compOwner)
{
	_compOwner = compOwner;
}

bool UBuildingCustomLogicBase::Get_Override_OnCollisionEnable()
{
	return _override_OnCollisionEnable;
}

bool UBuildingCustomLogicBase::Get_Override_OnPlaced()
{
	return _override_OnPlaced;
}

bool UBuildingCustomLogicBase::Get_Override_OnHurt()
{
	return _override_OnHurt;
}

bool UBuildingCustomLogicBase::Get_Override_OnSupportOff()
{
	return _override_OnSupportOff;
}
